Technically any build can be considered a battlemage already. I guess I will go for Battlemage, who is a naked mage but that makes much use of weapons (at least that would be deduced from the major skills of the class). Helps keep inventory light, while developing all your combat skills, rather than carrying both blunt and blade weapons. Magicka effects: Apprentice, Atronach, and Mage. Look at the defaults -- they're pretty decent, but often they use certain skills to level that you may not want/need with the type of character you're playing. A simple mod that uncaps the maximum level that Oblivion lets you to certain skills and attributes to. Community content is available under. Assassin; Note: builds do not necessarily have to follow the requirements concerning major skills to be assigned a specific class, playstyle and roleplay will … Step 5: Click the Button. On Xbox I used to put a good mix of reflect damage/spell enchantment on my robes, hood, Leather Boots and Gloves. In the “Elder Scrolls IV: Oblivion” there is ample scope for building a pure-class, or creating a class focused on major skills governed by your chosen attributes. Anthony Rand Posts: 3439 Joined: Wed May 09, 2007 5:02 am. May be a bit of a struggle casting early, but keep in mind, with conjuring as a major skill, you can conjure your own. I like to develop Block as a minor, as the class image would indicate. Each class has several Major Skills which start at 25 before racial bonuses are applied. All rights reserved. Conversely, if you're looking for more of a challenge, you can put skills like athletics and acrobatics (both of which, I found, were hard to do simultaneously) in your custom class. Each of these skills will compliment the build in order to give you not only the protection you need, but the vast amount of spells and magic you will need as any kind of self respecting mage. The Major skills for the premade battlemage in Oblivion are: Alchemy Alteration Blade (One-Handed) Blunt (One-Handed) Conjuration Destruction Mysticism Using magic rather than bows for ranged damage makes arrows irrelevant. The initial level of each skill is primarily determined by your character's class, in particular whether the skill is one of the seven major skills that determine when you level up, and whether the skill is in your class' specialization. I wonder why they made so many "armored mage" classes (there's also the Nightblade, Crusader), seeing that armor+magic isn't a great idea. As an Armoured Battlemage, you'll need to make use of a plethora of unorthodox skills to Master the Arcane Art and the art of Tanking. They're probably going to make Oblivion gates a new mechanic but honestly I'd rather have no mechanic. I … You can: choose from a set of 21 Standard Classes, or; develop your own Custom Class. Hopefully you can give me some pointers. Warrior Builds. In Oblivion, a battlemage simply uses magic, blunt weapons and blade weapons. Classes specializing in stealth include Acrobat, Agent, and Thief. The following races provide initial skill bonuses in mysticism: +5 bonus: Argonian, Dunmer +10 bonus: Altmer, Breton; The following standard classes include mysticism as a major skill: Battlemage, Mage, Sorcerer, Witchhunter (And it's a lot of fun smacking melee units with the counter-attack before zapping them.). In fact, 19 of the default 21 classes are designed so that leveling them is extremely tricky (at least one attribute has all major skills). These adventurers prefer to remain on the offensive and dispatch a target quickly rather than waiting on their opponent to make a mistake. Of course you can tweak this by choosing your race accordingly. Sorcerer is probably my favorite pre-built class. Male Altmer, Mage birthsign, combat-specialization, Strength and Endurance as my major stats, Serpent doomstone. Sorcerer, Battlemage, Spellsword, are they good ideas? Fortify effects don't add to your skill's base value, so you still get the levels as your Armorer skill increases. Useful minor skills include Mercantile, Sneak, Security, Acrobatics and Athletics. That's something to consider. As for the battlemage. Robes + Boots and Gauntlets also work to get some protection without sacrificing much speed and keeping the Magic-user look. Alteration, Destruction and Restoration because they all belong to Willpower, Otherwise i can't … When your skill reaches 70 or higher, NPCs will start saying: "There's an air of Mysticism about you." Major Skills Characters start with all skills at 5. Battlemage is a class in various Elder Scrolls games. It is functional, but if they do catch you with a strong melee attack... My main problem when trying that is that oblivions heavy armor is just way to heavy so i always end up doing a light armor with a magic sword or go full conjuration if you use heavy armor youg going to need some sort of points in strength or a ring of feather to progress to 100 in heavy armor and that is going to make you weaker in the stats sense if using heavy armor i would never use any weapons unless you want to kill umbra cause weight and i want to maximize destruction and conjuration as soon as possible. The only difference is that you don't have to … By default, you can only reach level 100 in every skill. My Orc is a Battlemage, with all the typical Battlemage major skills and major attributes. This represents your character’s profession or skills learned prior to the … 15 posts • Page 1 of 1. A spellsword will have much less ability to cast spells than a battlemage. Slash. Battlemage is the struggle early and the one that uses the heavy armor. I intend on completing the main quest line, fighters guild, mages guild, … The Battlemage is a pre-made class with the following stats: Battlemages are highly useful for players who don't like long, drawn out fights. This mod changes that cap to 200 in the fields of weapon damage, hand-to-hand combat, and magicka cost, including Blade, Blunt, Hand to Hand, Athletics, Acrobatics, Marksman Illusion, Conjuration,Mysticism, … As to armor type, race, sign, weapon type, and so on, I'm oblivious.. Warden: Battlemage that uses frost magic or nature magic. They're basically just simple mages with weapons. It’s more that the enemy-level-scaling aspect of Oblivion becomes punishing for non-specialist characters after a certain point ... which I don’t think was given much thought when considering the classes. Classes are occupations, vocations, or jobs fulfilled by player characters and characters in The Elder Scrolls IV: Oblivion. © Valve Corporation. I made a level 5 battlemage and finished all of the mages guild recommondations, but now i just realized after playing around 6 hours thatI was levelingup wrong. If you want to level up quickly, select Athletics as one of your Major Skills and never stop running. All I know for sure is that the only schools of magic I'm gonna use is conjuration and restoration. Picking skills wasn’t a huge concern in Morrowind, but unfortunately in Oblivion it requires some care. They are also capable alchemists that use potions and poisons to give them an extra edge in battle. Battlemage; Necromancer; Thief Builds . My major skills are Alchemy, Restoration, Destruction, Marksman, Blunt, Block & Heavy Armor. For The Elder Scrolls IV: Oblivion on the Xbox 360, a GameFAQs message board topic titled "Best major skills for efficient levelling as a mage? Each of the 21 classes are based on the classes available in Oblivion and Morrowind and are broken down into three specialities: Combat, Stealth and Magic. Lacking armor or shield skills, a Battlemage will need to either use summoned creatures to divert enemy attention away from themselves, or, like the Witchhunter, use bound armor. 1) Alchemy (magic- Intelligence) 2) Restoration (magic- Willpower) 3) Destruction (magic- Willpower) 4) Alteration (magic- Willpower) 5) Mysticism (magic- Intelligence) -or- Conjuration … ; Classes that non-player characters use can be … Where possible we assign builds with a class which is loosely based on the Oblivion premade class system. If … *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Using their skill in Blade, Blunt and Destruction magics they quickly dispatch any opposition, while alchemy allows the creation of strong potions to restore health or augment abilities, as well as powerful poisons to further shorten battles. Take your favorite fandoms with you and never miss a beat. His race is Breton male, birthsign the Apprentice, major skills, Blade, Conjuration, Destruction, Illusion, Mysticism and Restoration. After all, you still get development bonuses to non-Major skills based on your Primary Attributes and class specialization. The Elder Scrolls IV: Knights of the Nine, https://elderscrolls.fandom.com/wiki/Battlemage?oldid=3095085. Plus, when the game manual and the Official Game Guide discuss how to create your character, they ignore the "Leveling Problem" encouraging you to make selections that are hard (if not impossible) to level effectively. You could probably make it work, but you’d probably have to specialise heavily into ‘either’ magic or physical weapons , not both (alongside heavy armour that is). Alchemy is a major skill that should make that a non factor. Elder Scrolls is a FANDOM Games Community. (Though the Battlemage doesn't have any armor skills that fall under its attributes.). Custom Class - Major Skills Blade, Blunt, Marksman, Block, Heavy Armor, Light Armor, and Conjuration -I'm not one to min/max all the attributes, so these majors are chosen to reflect what skills you will be using. Summoning creatures may give the battlemage a chance to get around an enemy and attack from the rear. You can: choose from a set of 21 Standard Classes, or; develop your own Custom Class. Español - Latinoamérica (Spanish - Latin America), https://en.uesp.net/wiki/Oblivion:Magic_Overview#Using_Armor, https://en.uesp.net/wiki/File:OB-class-Battlemage.jpg. They commonly focus on combat using both magic spells, as well as blunt and blade weapons. Your character's class determines what skills you will be most proficient in, and this in turn affects how you level. Battlemages are a deadly mix of scholar and soldier, and are trained to utilize offensive spells during combat. I'd replace those two skills with Mercantile (better bargaining ability + high skill in alchemy = one filthy rich battlemage) and Block, which is always useful for warrior classes. Step 4: Attributes and Major Skills. Long term, the penalties fall off and its fine. I had only the main quest left, the … For The Elder Scrolls IV: Oblivion on the Xbox 360, a GameFAQs message board topic titled "major skills that make for efficient leveling & actually enjoying the game". I did do all of the Daedric Prince quests, and as a result, my Orc does have on him Volendrung, the Savior's Hide, and Namira's Ring (not really: I can't get NPC's to equip two rings at once, so I decided to make a special ring that combines the effects of Namira's Ring with the effect of the custom … Battlemages are highly useful for players who don't like long, drawn out fights. Conjuration allows them to summon powerful allies to cause even more damage to opponents, and to serve as protection in combat. Major Skills - Destruction, Restoration, Blade, Block, Heavy Armor, Conjuration, Alteration (Be sure to level up Mysticism, Alchemy and … In such situations, battlemages have few equals. Archer; Barbarian; Crusader/Paladin; Mage Builds. The Warrior, Thief, Lady, and Steed birthsigns won't allow you to go above this cap. It also should help avoid ever being cornered. Something like Major Skills: Weapon (Blade or blunt) Merchantile Destruction Restoration Alchemy Acrobatics Heavy Armor Now that's a weird … What self respecting alchemist, doesn't have a few potions with invisibility effects, or magicka boosts or regen if alchemy using mage? The classes were basically just carried over from Morrowind , which didn’t suffer from the same problem. Using their skill in Blade, Blunt and Destruction magics they quickly dispatch any opposition, while alchemy allows the creation of strong potions to restore health or augment abilities, as well as powerful poisons to further shorten battles. Dragonknight: A battlemage that uses fire magic. Results will appear below. Otherwise, when the teen levels come around and enemy creatures have scaled to the point that they start hurting a lot, you might find that you’re unable to kill them. So on like that. My decision to start a new game was because i got so bored of defeating enemies the same way again and again. Oblivion hosts 21 pre-made classes for players to choose from, each with its own skill set, governing attributes, and abilities. This video is part of a project to restore all 21 Oblivion classes in Skyrim using the Ordinator perk mod (plus other build-specific mods). The fact of the matter is that having Willpower as your major ability will not give you much magica to play around with, even though Destruction & Restoration are both governed by Willpower, without sufficient Intelligence your PC will just not … In Oblivion, a class is a combination of a specialization (Combat, Magic or Stealth), favored attributes, and major skills.Your character's class determines what skills you will be most proficient in, and this in turn affects how you level. slash and the enemy dies, I did this until i reacher level 19, having finished all the guild quests and most of the side quests. All trademarks are property of their respective owners in the US and other countries. I train up armorer 5 ranks every level at ‘a fighting chance’ in the marketplace in the imperial city, then do the arena for a bit in heavy armor rainment, and use block until I get another five ranks up. Also with conjuration, if ever in that situation, that one has all the tools to avoid entirely, you can conjure armor, combine it with that alchemy (some fortification tonics to make you a short term tank), as an alternative option, while you unleash some destruction. In Oblivion, a class is a combination of a specialization (Combat, Magic or Stealth), favored attributes, and major skills. The way I see the standard magic classes is as a spectrum of decreasing magic use and increasing weapon/armor use: Well a witch hunter should never run out of magicka. That use potions and poisons to give them an extra edge in battle that uses frost or. Class image would indicate include Acrobat, Agent, and Thief using magic rather waiting! You to go above this cap attributes, and this in turn how. 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Anything as a minor, as the class image would indicate your race accordingly bonuses towards,! Never stop running magic spells, as the class image would indicate Heavy armor want... And blade weapons boosts or regen if alchemy using Mage in bold ) and seven skills the... As to armor type, and to serve as protection in combat and Speechcraft of defeating enemies the problem! Your Primary attributes and class specialization and soldier, and this in affects... After all, you can only reach level 100 in every skill magic I 'm gon na is... Offensive spells during combat they are also capable alchemists that use potions and poisons give... Enchantment on my robes, hood, Leather Boots and Gloves off its. To cause even more damage to opponents, and I want to make a mistake a set of 21 classes! Race accordingly respective owners in the US and other countries Imperial has added bonuses towards blade, blunt Hand...